big planet recruitment

Current Vacancies in Artwork & Animation

New Vacancy - Lead Artist - AAA Studio - Sweden

We are working with a AAA studio, world renowned for its action titles.  They now seek to hire their next Lead Artist to drive their Swedish studio's talent in delivering their next generation of hits.


Responsiblities:

  • Manage and assist the team to adhere with Art Director's vision with apply hands-on approach as required.
  • Communicate with internal and external departments to keep all aspects of art within standards and deadlines.
  • Mentor junior members and plan tasks efficiently.


Requirements:
  • At least 5 years’ games industry art experience, including 1 year in a senior or lead role.
  • Full cycle production experience on a published AAA game title with a deep understanding of Game Engines and the technical challenges they present.
  • Communication skill; particularly conflict resolution, tact as well as problem-solving ability.

Skills:
  • Excellent understanding of all art aspects required for 3d games, including environments, characters, 2D/GUI and animation.
  • Highly experienced and knowledgeable in Photoshop and a 3d package such as 3dsMax or Maya.
  • Excellent artistic ability and direction, with strong and responsible leadership.
  • Good understanding of the game development process as a whole, including technical limitations and opportunities.


To be considered, submit your CV in .doc or .docx format, complete with portfolio link to attila@big-planet.biz today.

New Vacancy - Senior Environment Artist - AAA Studio - South UK

This top tier, AAA team have established themselves with their racing titles and are now seeking to add a Senior Environment to their South UK studio.


Responsibilities:

  • Create photorealistic original textures and assets from concepts and photo references for environment tracks
  • Close collaboration with Leads and Directors to realise the vision of AAA standards in environment art
  • Mentor Junior talent in establishing best practices and lead by example in a hands-on approach


Requirements:
  • 5 years' experience within the games industry, with 2 AAA titles shipped
  • Expertise with Unreal Engine 4, 3DS Max and Physics Based Rendering (PBR) suites: Substance Painter and -Designer, Photoshop
  • Good knowledge of composition, colour theory, lighting and perspective, with a background in traditional drawing


To be considered, please submit a copy of your latest CV in .doc or .docx format, complete with portfolio link and contact information to attila@big-planet.biz today.

New Vacancy - Art Director - AAA - China

Our client has maintained its position as one of China's most successful games developers. Excelling across all platforms, with top studios across the world among their clientelle, they are looking for an Art Director that can drive their talent to their next generation of successes.


Responsibilities:

  • Manage Senior and Junior members of the Art department to maintain artistic vision, morale and deliverables
  • Identify and mentor emerging talent, taking an active role in expansion as well as personnel career plans
  • Lead by example, instilling best practices across all studio sites and conducting regular reviews


Requirements:
  • At least 10 years' experience within the games industry, with 4 years as Art Director, across various game styles and at least 2 AAA titles shipped
  • An understanding of workflows, particularly PBR, one or more mainstream 3D package (Maya, 3DS Max, Photoshop, Substance, Zbrush)
  • Experience in UE4, Unity and PC, console and mobile platforms
  • Methodical, great organisation and time management skill personally and inter-personally
  • Demonstrable prowess leading teams internally and with external partners
  • Passionate for game development, keyed-in on trends and an inspiring communicator across all levels 


If the above describes you, please apply today by submitting CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz

New Vacancy - Weapon Artist - AAA Studio - Sweden

Our client is a AAA developer of First Person Shooters for Console and PC platforms. They are now seeking to add an experienced Weapon Artist to join their Swedish studio's talent and realise the weapons and equipment featured heavily in the games they are known for.


Responsibilities:

  •  Craft high-quality assets; weapons, equipment and skins
  •  Collaborate closely with both Art, Animation and Design departments to ensure form and function of weapons matches the vision
  •  Effective integration of assets into game engine


Requirements:
  • 2 years' experience within the games industry, ideally combined with a deep passion for weapons, military and games in general
  • Strong in Maya or equivalent, ideally experience with Substance as well
  • Capacity to model weapons and attachments to a photorealistic degree, working from photo references, ideally with a mind to marry form with function
  • Ability to thrive in a fast-paced environment, providing and receiving feedback
  • Fluency in English, with communication skill across all levels


To be considered, please submit CV's in .doc or .docx format, complete with portfolio to attila@big-planet.biz today.

New Vacancy - Senior Environment Artist - Midlands UK

Our client is a AAA studio, well-known for delivering high standards of polish with all the titles they release. They are now seeking a Senior Environment Artist to join their talented team and realise their next high profile, AAA projects.

Responsibilities:

  • Ensure both yours and the department’s 3D assets and environments are the required AAA quality
  • Realistic environment creation in collaboration with the art Leads and managers
  • Exploration of new technologies and practices to incorporate into production


Requirements:

  • 5 years' experience in AAA games production
  • Portfolio illustrating expert levels in environment art Low and High poly modelling
  • Experience and understanding of Physical Based Shaders (PBR), ideally Unreal Engine 4 experience as well
  • Expert at Maya, Photoshop, Zbrush, Animation experience a bonus


To be considered, submit your CV's in .doc or .docx format, complete with portfolio link to attila@big-planet.biz today.

New Vacancy - Character Artist - Midlands UK

This top tier, AAA team are responsible for titles that have been genre defining. They now seek to add a Character Artist to their studio to help realise their upcoming AAA Open World / RPG title.

Responsibilities:

  • Creating high-quality humanoid characters and item assets.
  • Working closely with Animation and Technical departments.
  • Maintaining the production pipeline and meeting deadlines.


Requirements:
  • 2 years' experience in published AAA games, with involvement on at least one released AAA title
  • Proven success in creating outstanding characters in AAA game with a good foundation in traditional arts
  • Strong modelling and texturing skills in a diverse visual range of characters and creatures, ideally experienced in cloth simulation
  • Software: Zbrush, Maya, Marvellous Designer, Photoshop, Substance Painter (or equivalent)


To be considered, please submit your CV in .doc or .docx format, complete with portfolio to and phone number / Skype ID to attila@big-planet.biz today.

New Vacancy - Animator - Mobile - Czech Republic

Our client is a mobile developer with a passion for delivering experiences aimed at the core gamer market. They are now seeking a talented Animator to join their studio in the Czech Republic.

Responsibilities:

  • Creation of animations for various humanoids, beasts, vehicles and environments
  • Rigging and skinning
  • Collaborate closely with Technical and Design departments to improve workflow


Requirements:
  • 3+ years' experience in animation
  • Team-player essential as the role involves working in a small high-energy team of artists, designers, programmers and executives
  • Experience in Motionbuilder or 3ds Max is advantageous
  • Knowledge of Unity3D beneficial


To be considered, please submit your CV's in .doc or .docx format with accompanying portfolio to attila@big-planet.biz today. 
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Lead Artist - PC and Console - Sweden

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for a brilliant and driven Lead Artist to drive the art creation on upcoming AAA titles. 

Responsibilities:

  • Define and deliver all aspects of the art on a new AAA project
  • Supervise all the art disciplines, and assist production with estimates and scheduling
  • With the Art Director, push the visual quality and standards as high as possible 


Requirements:

  • At least 3 AAA titles worked the complete cycle
  • Experience of leading teams
  • Confident utilizing Adobe Creative Suite and mentoring those less experienced
  • Portfolio demonstrating prowess in the field, a broad range of talents, exceptional and individual artistry 


To be considered, please forward CV’s in .doc or .docx format and portfolio links to attila@big-planet.biz today.
Big Planet is a GDPR compliant agency. 
Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Technical Artist - Sweden

We are working with an established, highly experienced and successful PC and console games developer, seeking their next Technical Artist to add to their Swedish studio's talent.


Requirements:

  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and VFX
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Experience of creating Custom Tools, Scripts and Shaders.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop.


Skills:

  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Passion for tools and pipelines with a focus on future areas and trends.
  • Prepared to learn new tools during production.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.


To be considered, submit your CV's in .doc / .docx format to attila@big-planent.biz today.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Senior Vehicle Artist - AAA Studio - Sweden

Our client is involved in the development of AAA-standard games.They are currently seeking a Senior Vehicle Artist to realise their next title.

Responsibilities:

  • Work with the Art Director and Designers to develop production quality vehicles matching the art and style of the game
  • Provision, implementation of assets to a high standard, working with in-house tools to developing the games vehicle customization studio
  • Overseeing the development and work of team members


Requirements:

  • At least 5 years’ experience working in games, creating high quality 3D vehicle assets, with a detail-oriented, methodical approach and excellence in hard surface modeling
  • Proficiency with 3DS Max, texturing proficiency with Adobe Photoshop, Unity experience beneficial
  • Exterior & Interior·Vehicle Modeling, understanding both artistic and technical aspects, demonstrated in your portfolio


To be considered, submit your CV's in .doc / .docx format along with a link to your portfolio to attila@big-planet.biz today.
Big Planet is a GDPR compliant agency. 
Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Senior Lighting Artist - AAA Studio - North UK

Our client is a AAA studio involved in delivering action-packed experiences across both PC and console platforms, and are now seeking to add a Senior Lighting Artist to their North UK studio.


Responsibilities:

  • Create baked and dynamic lighting in step with the Art Director
  • Actively liaise and collaborate interdepartmentally
  • Develop techniques, toolsets while implementing improvements
  • Create and direct level lighting and post FX in real-time


Requirements:

  • 5 years' experience within AAA games production or film with an excellent knowledge of lighting theory, pipelines and art techniques
  • Expertise in lighting, colour theory, real time rendering and post FX, understanding shader relationships and performance impacts
  • Portfolio demonstrating confidence in lighting different materials, characters, conditions and times of day, married with an understanding of how this establishes the mood
  • Good communicator in English, team-player and willing to collaborate with Art Director / Leads, being an avid gamer a benefit


To be considered, please forward CV’s in .doc or .docx format complete with showreel and portfolio links to attila@big-planet.biz today.

New Vacancy - UI/UX Design - AAA Studio - Midlands UK

Ourclient is a leading independent games developer with a well-established rosterof genre-defining franchises. They are now looking to add a talented UI/UXDesigner to their Midlands studio.



Responsibilities:


Ensuremenus and interface reflect the overarching goals of the title in the mostintuitive fashion

Workclosely with a GUI Artist to design and implement 2D front-end game interfacesand in-game display HUD

Improveefficiency of workflow

Streamlineand implement logical menu flow and function of interfaces



Requirements:


Skilledin GUI design and layouts

Knowledgeof game engines and artist tools

Greatknowledge of flow and function of game interfaces, user interface design andgame navigation

Excellentinitiative, communication and problem solving skills, as well as team-workingwith a detail-orientated, structured approach

Abilityto grasp new concepts and tools quickly

Tobe considered, please submit CV's in .doc or .docx, and contact number/Skype IDand a suitable time to attila@big-planet.biz today.


BigPlanet is a GDPR compliant agency.

Pleaserefer to our new and updated GDPR Privacy Statement athttp://www.big-planet.biz/news.php?d=27


New Vacancy - UI Artist - AAA Studio - South-East UK

Our client is one of the fastest growing AAA studios in Europe. Excelling in PC and console platforms, they are looking to add a User Interface Artist to their talent in their South-East UK studio.


Responsibilities:

With the game design, UX and art teams, design the graphics for menus, interfaces and screens
Take responsibility for the UI-related standards, interface functionality and design
Create wireframes, style guides and mood boards


Requirements:

Several years of professional experience designing game-related U
Degree qualified or comparable in graphic or media design
Confident utilising Illustrator, Photoshop, and InDesign, with familiarity of Unreal 4
Skilled in digital, analogue and typographic illustration
Good communicator in English, keen problem-solver and passionate for delivering high standards
Eligible to work in the EU immediately


To be considered, please forward CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz today.

New Vacancy - Technical Animator - Midlands UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an experienced Technical Animator to realise their next hit AAA title. 

Responsibilities: 

  • Creation of game-ready character animations portraying actions and behaviours
  • Produce accomplished character concepts, rigs, animations and pipelines
  • Set up and manage character behaviour graphs
  • Collaborate with developer and design teams to deliver an engaging user experience  


Requirements: 

  • At least 1 year’s experience in technical animation within the games industry and at least 1 published AAA PC or Console title
  • Strong understanding of animation, animation design, pipeline and procedures, demonstrated in your reel
  • Strong scripting skills as well as excellent communication skill, verbal and written across all levels
  • Experience using Unreal/Unity and Maya


To be considered, submit your CV’s in .doc or .docx format with portfolio to attila@big-planet.biz today

New Vacancy - UI Artist - North UK

Our client is one of the fastest growing studios in Europe. Excelling in PC and console platforms,they are looking to add a User Interface Artist to their talent in their North UK studio. 


Responsibilities:

  • With the game design, UX and art teams, design the graphics for menus, interfaces and screens
  • Take responsibility for the UI-related standards, interface functionality and design
  • Create wireframes, style guides and mood boards 

Requirements:

  • Several years of professional experience designing game-related UI for mobile devices
  • Degree qualified or comparable in graphic or media design
  • Confident utilising Illustrator, Photoshop, and InDesign, with familiarity of Unity3D
  • Skilled in digital, analogue and typographic illustration
  • Good communicator in English
  • Eligible to work in the EU immediately 


To be considered, please forward CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz today.

New Vacancy - Lighting Artist - AAA Studio - Sweden

Our client is a AAA studio involved in delivering action-packed experiences across both PC and console platforms, and are now seeking to add an experienced Lighting Artist to their Sweden-based studio.

Responsibilities:

  • Create baked and dynamic lighting in step with the Art Director
  • Actively liaise and collaborate interdepartmentally
  • Develop techniques, toolsets while implementing improvements
  • Deliver quality results to deadlines


Requirements:

  • Excellent knowledge of lighting theory, pipelines and art techniques, ideally a background in the arts
  • Familiar with off-line 3D rendering, digital photography and animation VFX, understanding  of shader relationships and performance impacts
  • Portfolio demonstrating confidence in lighting different materials, characters, conditions and times of day, married with an understanding of how this establishes the mood
  • Good communicator in English, team-player and willing to collaborate with Art Director / Leads, being an avid gamer a benefit


To be considered, please forward CV’s in .doc or .docx format complete with showreel and portfolio links to attila@big-planet.biz today.

New Vacancy - Experienced 3D Artist (Unreal) - South UK

Our client is a well-recognised developer of photorealistic AAA titles that are lovingly crafted, having garnered a loyal following over the years. They are now seeking to add an experienced 3D Artist to their talent at their South UK studio.


Responsibilities:

  • Modelling high end, realistic assets from photo and design references, maintaining consistency throughout
  • Working to a fast-paced development cycle, managing time and tasks effectively while ensuring assets are to standard and on-time
  • Communication with diverse departments, providing feedback and mentoring to junior members, always looking for ways to improve processes

Requirements:
  • 3 years' experience modelling in the games industry - with particular attention to UE4 materials and at least one AAA title shipped
  • Skills including 3DS Max, Photoshop and Quixel suite
  • A passion to deliver high quality work, communication skill across all levels and an infectious work ethic
  • Team-driven, visually methodical and keyed-in on current-gen CG technologies and methods


To be considered, please submit CV’s in .doc / .docx with accompanying portfolio to attila@big-planet.biz today.

New Vacancy - Senior Technical Artist - UE4 - North UK

Our client is one of the UK's premiere AAA developers. They are currently seeking to add a specialist Unreal Engine 4 Technical Artist to their studio in the Northern UK.


Responsibilities: 

  • Leverage robust scripting and coding ability, to optimise shaders within the Unreal Engine 4
  • Define art pipelines, workflows, budgets and optimisation processesStay up to date with cutting edge development and rendering techniques
  • Confidently liaise between Art, Programming, Design and Production teams


Requirements: 
  • At least 5 years' experience within the games industry, involved in AAA games
  • Understanding of PBR shaders, combined with a high degree of attention to detail and sense for aesthetic, ideally competence with 3DS, Maya, Zbrush or similar modelling / animation packages
  • A willingness to learn, a passion to improve and communication ability across all levels, blueprint development and implementation experience beneficial


To be considered, submit CV's in .doc / .docx format to attila@big-planet.biz today.

New Vacancy - Senior Technical Animator - AAA Studio - North UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an experienced Technical Animator to realise their next hit AAA console titles.


Responsibilities:

  • Creation of game-ready character animations portraying actions and behaviours
  • Produce accomplished character concepts, rigs, animations and pipelines
  • Set up and manage character behaviour graphs
  • Assist the Lead with mentoring, scheduling , research and development
  • Collaborate with developer and design teams to deliver an engaging user experience


Requirements:

  • At least 1 year’s experience at senior level in technical animation within the games industry and at least 1 published AAA PC or Console title
  • Strong understanding of animation, animation design, pipeline and procedures, demonstrated in your reel
  • Strong scripting skills as well as excellent communication skill, verbal and written across all levels
  • Experience using Unreal/Unity and Maya


To be considered, submit your CV’s in .doc or .docx format with portfolio to attila@big-planet.biz today


New Vacancy - Technical Artist, AAA Studio - Midlands

We are working with an established, highly experienced and successful AAA developer, seeking their next Technical Artist to add to their Midlands-based studio's talent.


Requirements:

  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and VFX
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Experience of creating Custom Tools, Scripts and Shaders.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop.


Skills:
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Passion for tools and pipelines with a focus on future areas and trends.
  • Prepared to learn new tools during production.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.



To be considered, submit your CV's in .doc / .docx format to attila@big-planent.biz today.

New Vacancy - Senior Lighting Artist - Midlands UK

This top tier, AAA team are responsible for titles that have been genre defining. They have open opportunities to add a Senior Lighting Artist to their Midlands-based studio.

Responsibilities:

  • Deconstruct lighting and textures in a physically based renderer to establish appropriate colour values.
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule.
  • Create dramatic and compelling lighting that supports photorealistic rendering


 Requirements:

  • Good knowledge of direct and indirect light, luminance and colour theory, animated VFX experience desirable.
  • A minimum of 3 years’ experience in the games industry in a Lighting / Environment Artist role, as well as a passion for games.
  • Good knowledge of current-gen lighting tools and pipelines, demonstrated in your reel.


To be considered, please submit your CV .doc or .docx format to attila@big-planet.biz today

New Vacancy - Lead Character Artist - Midlands UK

Our client is an acclaimed AAA developer seeking to add a Lead Character Artist to head up the talent at their Midlands-based studio for their upcoming open world fantasy action game. Experience developing RPG games on current consoles desirable.


Responsibilities:

  • Experience in the technical aspects of the craft -materials, asset optimisation and the creation of meshes with clean and functional topology, while communicating with technical departments.
  • Overseeing the Character group, working in conjunction with the Art Director to plan ahead, then maintain the project within quality and delivery expectations from start to finish.
  • Excellent human anatomy knowledge, married with an understanding of standard methodologies to suit animation and engine requirements.
Requirements:
  • A strong portfolio demonstrating your in-game character artwork to very high standards.
  • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles.
  • Deep understanding of current generation production workflows in relation to character art production.
To be considered, please submit CV's to attila@big-planet.biz today.

New Vacancy - Environment Artist - Czech Republic

Our client is fiercely independent. Having garnered considerable prestige, they are intent on developing top-quality games for mobile platforms and are currently seeking to add a talented Environment Artist to their Czech studios.

Responsibilities: 

  • Creation of 3D assets in high and low poly, textures, materials and shaders within the constraints of the engine
  • Collaborating with the whole creative team to maintain the momentum of the project
  • Communicate with and on behalf of the team  


Requirements: 

  • At least 2 years relevant games industry experience, with a portfolio showing: 3D asset creation, detailed realistic modelled environments, artistic creativity and traditional skills
  • Skilled with Maya, 3DS Max and Photoshop
  • Experience with PBR and procedural content creation packages a plus
  • Knowledge of level design a plus
  • Good communicator in English
  • Avid gamer a plus  


To be considered, submit CV’s in .doc or .docx format and portfolio links to attila@big-planet.biz today.

New Vacancy - Lead Artist - AAA Studio - London UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for a brilliant and driven Lead Artist to drive the art creation on upcoming AAA titles.


Responsibilities:

Define and deliver all aspects of the art on a new AAA project
Supervise all the art disciplines, and assist production with estimates and scheduling
With the Art Director, push the visual quality and standards as high as possible


Requirements:

At least 3 AAA titles worked the complete cycle
Experience of leading teams
Confident utilizing Adobe Creative Suite and mentoring those less experienced
Portfolio demonstrating prowess in the field, a broad range of talents, exceptional and individual artistry


To be considered, please forward CV’s in .doc or .docx format and portfolio links to attila@big-planet.biz today

New Vacancy - Senior Environment Artist - London

Our client, a renowned AAA studio, are seeking to hire add a 3D Environment Artist to their world-class talent at their London-based studio.

Responsibilities: 

  • Create standard-setting visual assets whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Involvement in bringing whole 3D environments to life, and take ownership over key areas

Requirements:
  • At least 5 years' experience within the industry, with at least 1 AAA title shipped as well as a firm grasp of light dynamics and composition
  • Model and texture both high and low polygon environments, including terrain, buildings and props in Unreal Engine 4 or equivalent, demonstrated in portfolio
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.


To be considered for this role, submit your CV's to attila@big-planet.biz today

Lead Script Writer - London


Our client is an award-winning London studio behind critically acclaimed AAA titles. They are currently seeking to add a Lead Scriptwriter to head up their narrative team in the delivery of their next hits.  


Responsibilities:

  • Maintaining close ties with Design, Audio teams and the Creative Director, oversee the writing team in the production of exceptional character dialogue within a compelling overarching narrative, ensuring development of characters’ arcs.
  • Be a force of motivation and morale within the teams, pitching concepts, ideas and stories while mentoring those under your remit.
  • Write the calibre of narrative content and dialogues that will make a title truly memorable.    


Requirements: 

  • A broad knowledge of media – novels, cinema, comics and games, up-to-date on video game popular culture with a passion for gaming and the design insights that make them a success with audiences.
  • Capacity to remain focused under pressure, re-prioritising tasks to shifting needs in a dynamic environment and the ability to bring both logical and creative thinking to the table.
  • Professional experience within a creative writing field such as theatre, film, comics, novels, games or similar paired with a flair for dialogue writing, character- and plot development.
  • Exceptional written and verbal communication skill across all levels, with the capacity to provide and receive constructive feedback through an iterative creative process.  


To be considered for this opportunity, please submit your CV’s in .doc / .docx format to attila@big-planet.biz today. 

Art Director - Berlin

Our client excels in developing F2P mobile games to the highest standards. 
They are seeking to hire expert Art Director to lead their talented team in the delivery of their next line of successes in their Berlin-based studio. 

Responsibilities:

  • Lead the various disciplines of concept, 3D, and UI artists, keeping their vision focused
  • It’s as much a hands-on role as management of the timeline and quality of the output
  • Develop the team by hiring, mentoring and liaising with the other studio Directors 


Requirements:

  • Many years of Art Direction under your belt
  • Good communicator in English, across all levels
  • Excellence across the art disciplines, including animation, demonstrated in portfolio and showreel with fluency in Maya and Photoshop (or equivalent)
  • A true passion for breaking down video games and building upon them


To be considered for this opportunity, please send a copy of your latest CV, with a suitable phone number / Skype ID to attila@big-planet.biz today

Senior Games Animator - Northern Europe

Our client is looking for a prolific Animator to join their studio, where you will be involved throughout the creative process of multi-platform social games.


Key Responsibilities

· Storyboard and animation concepting for new games ideas

· Delivering high quality animation from the design assets and guidelines provided

· Asset provision and maintenance

· Creative innovation of animations and visual effects

· Animation integration alongside fellow programmers and designers

· Maintaining production pipeline and guideline adherence


Requirements

· Strong technical grasp of Spine, Flash, Illustrator, Photoshop and After Effects

· Strong attention to detail as well as excellence at animation principle theory and practice

· Ability to create animation storyboards and convey ideas effectively with team members

· Open to critique and working in a team


Desirable

Practical application know-how of CSS, JavaScript and HTMLin animation. Design and illustration skills in both Photoshop and Illustrator as well as traditional drawing are a bonus.


If any of the above sounds like you, apply today! Submit CV to attila@big-planet.biz


VFX Artist - London, UK

We are working with a talented team, who develop for console and are the online publishers of original mobile games for iOS and Android, based in the country's capital London, UK.

They are seeking to add a VFX Artist to their company. 

Please see below for an outline of this role:

Responsibilities

  • Champion VFX, constantly looking for opportunities where they may enhance the game
  • Design original and beautiful VFX that delight and surprise
  • Understand the value that VFX components can add to all aspects of the gameplay experience
  • Work with technical delivery teams to solve technical challenges that keep our VFX at the cutting edge

Requirements
  • A strong portfolio of VFX work (ideally for mobile or console games)
  • Advanced skills in games software such as Maya & games engines (ideally to include Unity)
  • 2+ years commercial experience in the games industry working on VFX (ideally to include mobile)
  • In-depth knowledge of VFX principles
  • Creative with excellent communication skills

If this is of interest to you, or you would like to discuss your options, and our other opportunities; please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to: adrian@big-planet.biz

VFX Artist - Midlands, UK

Our client is an award-winning game development studio, who have a team of some of the most experienced and talented individuals in the UK.

They are seeking to hire an experienced VFX Artist who excels in realistic, dramatic effects.

Requirements:


  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders and post process effects

  • Strong Photoshop editing skills for creating texture effects for use with particle systems

  • An outstanding portfolio demonstrating your particle and VFX work for AAA titles


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz


Environment Artist - South-East, UK

We are working with a AAA, European, independent developer, who are seeking to hire a 3D Environment Artist. Please see below for an outline of the role.

Responsibilities: 

  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Create models of 3D environments, map predefined textures, create new textures and light environments 

Requirements:
  • Model and texture both high and low polygon environments, including terrain, buildings and props
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Senior Technical Artist - London

We are working with a talented team, who develop for console and are the online publishers of original mobile games for iOS and Android, based in the country's capital London, UK.

They are seeking to add a Senior Technical Artist to their company. 

Please see below for an outline of this role:

Responsibilities:

  • Build art tools and automation processes to improve efficiency of the studio’s art pipeline
  • Assisting with a mix of asset rigging, shader programming, animation and in-game lighting
  • Participate in R&D of new techniques and incorporate into the art / production pipeline
  • Propose, articulate and coordinate solutions working in cross-discipline teams

Requirements:

  • Broad range of 3D skills, including 3D modelling, texturing, rigging, animation, profiling and optimisation.
  • 2-3 years of experience within the AAA games industry, with at least 1 shipped title
  • Experience scripting in Python and C# (Unity Editor Scripting)
  • Knowledge of art pipelines and process automation and familiarity with industry standard art software packages such as Photoshop and Maya
  • Experience with Unity
If this is of interest to you, or you would like to discuss your options, and our other opportunities; please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to: adrian@big-planet.biz

VFX Artist - London

We are working with a talented team, who develop for console and are the online publishers of original mobile games for iOS and Android, based in the country's capital London, UK.


They are seeking to add a VFX Artist to their company. 


Please see below for an outline of this role:

Responsibilities 

  • Champion VFX, constantly looking for opportunities where they may enhance the game
  • Design original and beautiful VFX that delight and surprise
  • Understand the value that VFX components can add to all aspects of the gameplay experience
  • Work with technical delivery teams to solve technical challenges that keep our VFX at the cutting edge


Requirements

  • A strong portfolio of VFX work (ideally for mobile or console games)
  • Advanced skills in games software such as Maya & games engines (ideally to include Unity)
  • 2+ years commercial experience in the games industry working on VFX (ideally to include mobile)
  • In-depth knowledge of VFX principles
  • Creative with excellent communication skills


If this is of interest to you, or you would like to discuss your options, and our other opportunities; please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to: adrian@big-planet.biz

Senior Animator - Midlands, UK

Our client is looking to hire a Senior Animator, for their AAA, open world fantasy title. Experience developing RPG games on current consoles is desirable. 

Please see below for a brief outline of the job description:

Responsibilities:

  • Animation will cover a broad range of key areas, including facial, motion capture and keyframe a
  • You’re required to be a creative animator and a problem solver, with good knowledge of the technical aspects of your craft 
  • Collaborate with the team on improving the animation and art pipelines.


Requirements:
    • Experience with current 3D software such as Maya, 3Ds Max and Motionbuilder
    • Experience in a variety of animation styles
    • Experience of creating animation networks
    • A strong and diverse portfolio of different animation styles



If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

3D Animator - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile an 3D Animator to join their team for a Current-Gen AAA game. 


Please see below for an outline of the job description:


Responsibilities:- 

  • Animate characters or objects used for real time or pre calc sequences
  • Participate in the creation and realization of cinematic sequences
  • Clean Mocap animations
  • Participate in Modeling/Skinning/Rigging of characters used for real time or pre calc sequences

Requirements:-
  • Great knowledge of traditional animation and human anatomy
  • Great knowledge of Motion Builder
  • Be sensitized to constraints linked to real time sequences, 3D engines and level editing
  • Methodical / Attention to details


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Technical/ VFX Artist - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile Technical/ VFX Artist to join their team for a Current-Gen AAA game. 


Please see below for an outline of the job description:



Responsibilities:- 


  • Creating VFX
  • Programming shaders
  • Ensuring that visual assets can be easily integrated into Unity engine
  • Scripts programming

Requirements:-


  • High knowledge of rendering pipelines and techniques on consoles
  • Experience with optimisation techniques and constraints
  • Knowledge of MaxScript
  • Familiarity with CG-oriented programming languages, image manipulation and compression and particle systems

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Principal Character Artist - Netherlands

Our client have a reputation for creating awesome action titles. They are now hiring for a Principal Character Artist to join their talented team in the Netherlands.

Please see below for a brief outline of the job description:


Responsibilities:-

  • You will work closely with the Art Directors and Lead Artists to ensure high quality output that is stylistically consistent.
  • You will set high quality standards for your team and the studio as a whole, and ensure that those standards are maintained.
  • You will review assets to make sure they meet the quality standards you’ve defined.


Requirements:-

  • You have expert-level understanding of game character creation from production, from modeling, to surfacing, to rendering and articulation;
  • You have the confidence and ambition to beat the best of what’s out there. Specifically:
    • You understand surfacing and lighting, both from an artistic and technical POV, and know how to create truly believable materials;
    • You have an appreciation of rigging and articulation, and can build characters for perfect deformation;
    • You’re a master of anatomy, in terms of both form and motion;
    • And last but not least – you’re a world class sculptor, who can work in any style – real or expressive, hard-surface or organic.
  • You know real-time computer graphics inside and out, and keep yourself at the cutting edge. You understand how to get the best from the hardware without compromising performance or stability;
  • You have the knowledge to establish effective pipelines and processes, and the ability to set the standard for the rest of the character art team.


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Senior Concept Artist - Netherlands

Our client have a reputation for creating awesome action titles. They are now hiring for a Character Animator to join their talented team in the Netherlands.

Please see below for a brief outline of the job description:

Responsibilities:-


  • You will work closely with the Art Director and a team of 2D and 3D artists to establish the direction for our mechanical designs, review assets, and achieve consistent style at a high quality output;
  • You will create and develop 2D and 3D mechanical designs and concepts that inspire other teams and set the aesthetic qualities of the design;
  • You will create key art and other graphics for marketing and promotional materials, as needed. 


Requirements:-


  • You’re skilled in 2D digital content tools such as Photoshop, Painter, and 3D tools such as zBrush;
  • You draw from diverse, eclectic and sometimes unconventional influences;
  • You can quickly and easily adapt stylistic guides and generate high quality designs that are both innovative and stylistically outspoken;
  • You are comfortable producing detailed designs that are clear in their shape interpretation and material expression;

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Character Animator - Netherlands

Our client have a reputation for creating awesome action titles. They are now hiring for a Character Animator to join their talented team in the Netherlands.

Please see below for an outline of the job description:

RESPONSIBILITIES:-
  • You will create humanoid and animalistic movement with a focus on quality and realism;
  • You will key frame by hand and/or work with Mocap to create real-time movement;
  • You will co-operate with game designers and programmers to fulfill tasks according to the production plan.


REQUIREMENTS:-
  • You possess excellent working knowledge of Maya (Motion Builder experience is a plus);
  • You have at least 2-3 years of industry experience;
  • You have experience working with animation networks to set up game features;


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Lead Technical Artist - London, UK

Overview:
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.  

The Role
By setting great examples and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. 
You will maintain a consistently high standard of support across all disciplines on the project, and work with other Technical Artists in the studio to improve general development practises. 
You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably. 

Responsibilities:

  • Manage a small, skilled team of Technical Artists 
  • Drive the planning and implementation of game, editor and standalone art tools 
  • Investigate run-time performance and propose optimal solutions 
  • Prototype, develop and improve content creation pipelines 
  • Assist the programming team with implementing art-related tools and features  

Essential Skills and Experience
  • 3+ years of experience as a Senior or Lead Technical Artist on shipped titles 
  • Excellent verbal and written communication skills 
  • Strong proactive problem-solving attitude 
  • Demonstrable knowledge of modern game content creation workflows 
  • Extensive application scripting experience (e.g. Python, MAXScript, Javascript) 
  • Solid understanding of real-time physically-based materials & rendering (PBR) 
  • Passion for games and game development  

Preferred Skills and Experience
  • Experience with Unreal Engine, especially UE4 Strong digital art skills (modelling, texturing, lighting) 
  • Knowledge of programming languages such as C++ or C# 
  • Experience with outsourcing processes  


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Environment Artists - North, UK

Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. Due to the number of titles in development they are seeking to hire an Environment Artist for their studio in the North, UK.


Responsibilities:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.


Requirements:

  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Excellent artistic ability.

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz





Junior Vehicle Artist - Midlands

We are working with an award winning, multi-platform developer. They are seeking to hire a Junior Vehicle Artist for their top-tier team, based in the Midlands, UK. 

Please find the outline of the job spec’ below:

Requirements:

  • Experience in Vehicles/props modelling (high & low poly modelling/sub-division modelling/patch modelling)
  • Aptitude for hard surface 3d modelling
  • Vehicle/props texturing, lighting & material creation
  • Experience in applying and tweaking shaders
  • Passion for cars and car racing games and motorsport
  • Understanding of vehicle design and construction

Software & Skills

  • 3DS Max
  • Photoshop (desirable - Substance Painter, Designer, Marmoset Toolbag, ZBrush)
  • Knowledge of mesh topology optimization techniques
  • Understanding of PBR shader workflows
  • Understanding of vehicle rigging for game
  • Understanding of the compromises and constraints inherent in the production of in-game art


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planent.biz


Lighting Artist - Sweden

Our client is based in Stockholm, Sweden. They have been developing across platform, and across genre for more than 10 years. In addition to development of their own unique IP, they provide bespoke services from porting and outsourcing contracts, to complete game design / production from inception to release. They are looking for an Lighting Artist to join their team. 


Responsibilities:

  • Own lighting for game levels and dynamic/scripted lighting
  • Create the lighting look for our games in accordance with the art direction


Requirements:

  • Experience lighting real time levels
  • Experience with in-house/commercial game engines
  • Experience in how lights impact on the game performance


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Lead Character Artist - Sweden

Our client is based in Stockholm, Sweden. They have been developing across platform, and across genre for more than 10 years. In addition to development of their own unique IP, they provide bespoke services from porting and outsourcing contracts, to complete game design / production from inception to release. They are looking for an Lead Character Artist to join their close-knit team. 


Responsibilities:

  • At least 5 years in the industry and a strong knowledge of the latest tools in game creation process (Substance, QUIXEL, Zbrush etc)
  • Help the team technically and artistically to carry out the art director’s vision
  • Work closely with outsorcing managers and level designers to ensure that the worlds the artists build not only look good, but also are functional game play spaces
  • You have the ability to lead teams and communicate fluently and efficiently with other departments. You communicate fluently in English both verbally and in writing.


Requirements:

  • Deep understanding of Game Engines and dedicated platforms budget requirements
  • Strong knowledge in Maya (or similar) and Photoshop
  • Strong Knowledge in PBR shading
  • Be able to inspire and motivate a large team of creative talent

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Vehicle Artist - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile Vehicle Artist to join their team for a Current-Gen AAA game. 


Responsibilities:  

  • Working from concept models and images and turning them into fully functioning and flyable works of art – the work is both on exteriors and interiors
  • Creating and applying the adequate textures
  • Working in respect of technical and timing constraints (tasks management)


Requirements:
  • Strong working knowledge of 3DS Max and Photoshop
  • Hard surface modeling experience
  • A keen eye for Industrial Design

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

UI Artist - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile UI Artist to join their team for a Current-Gen AAA game.  

Responsibilities:

  • Create a strong and cohesive UI style outlining stylistic consistency and usage rules.
  • Create design prototypes, including graphic design samples and animated mockups for game features, menus and displays in the game.
  • Collaborating with the Art and Creative Directors to develop a visual style and language that enhances the gameplay and user experience.


Requirements:
  • Strong graphic design skills, particularly in iconography creation, typography, HUD elements, and screen layouts.
  • Expert skill with Photoshop, Illustrator and UI prototyping tools of choice
  • Ability to create new looks or design pieces that fit into an existing style.

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

VFX Artist - North, UK

Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. They are seeking to hire a VFX Artist for their studio in the North, UK.


Responsibilities:


  • Creation of game specific VFX (explosions) placement generally by code.
  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.


Requirements:

  • Good working knowledge and proficiency in Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Excellent artistic ability.
  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Practical and methodical approach to both technical and creative problem-solving.


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Prop Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunity to add a Prop Artist to their studio.


Please see below for a brief outline of the job description:


Responsibilities:

  • Modeling efficient assets that fit within the style of the game.
  • Setting up materials and shaders to achieve best possible final quality.
  • Creating photorealistic original textures using various tools and middleware.

 

Requirements:

  • Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
  • Experience with procedural content creation packages a plus (Substance, Houdini, World Machine).
  • At least 2 years’ experience in working in games industry on at least one AAA title.
  • Basic knowledge of physically based rendering (PBR).

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Vehicle Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunity to add a Vehicle Artist to their studio.


Responsiblities:

  • Helping concept artists design machines using experience and modeling expertise.
  • Modeling all kinds of complex futuristic vehicles and robots.
  • Sharing knowledge about hard surface modeling among character team members.


Requirements:
  • Expert knowledge of any leading 3D package.
  • Strong hard surface modeling skills.
  • At least 4 years of professional production experience in game industry.
  • Deep understanding of mechanical engineering and design. 


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Art Director - China

Our client is one of the fastest growing studios in the world. Excelling in social, MMO, Console and F2P sectors. They are looking for an expert Art Director to lead one their studios. 

Responsibilities

  • Lead the various disciplines of concept, 3D, and UI artists, keeping their vision focused
  • It’s as much a hands-on role as management of the timeline and quality of the output
  • Develop the team by hiring, mentoring and liaising with the other studio Directors 


Requirements

  • Many years of Art Direction under your belt
  • Good communicator in English, with the ability to speak across levels
  • Excellence across the art disciplines, including animation, demonstrated in portfolio and showreel 


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

< Next   
candidate
For a candidate consultation, please send your resume/CV to cvs@big-planet.biz and we will call you to discuss your requirements and opportunities.
email
For a client consultation, please email your requirements to info@big-planet.biz and we will be in touch to help you fill your vacancies.